[SSMT] TheHerta4 v4.1.46 Updated

GitHub Release Link: Release v4.1.46 · StarBobis/TheHerta4

v4.1.46

本次更新内容:

  1. 新增 GIMI 面部 Mod 制作与导出支持,可直接基于 SSMT 工作空间数据编辑并生成原神面部 Mod;
  2. 支持读取 SSMT 提供的 Face / Neck / Eye 等模型语义信息,并可在导入时自动进行面部位置与方向矫正;
  3. 进一步完善 原神高拟真渲染,新增 FaceSDF 面部着色、眼部渲染、多层 DiffuseMap、FaceShadow 等支持;
  4. Mod Output 节点现可串联组合,支持将多个输出及面部 Mod 组织为统一的 Mod 生成流程;
  5. 增强 DDS 贴图格式兼容性,能够正确保留和处理更多 DXGI 与 Legacy DDS 格式;
  6. 修复单权重模型导出、部分操作撤销可能导致 Blender 崩溃等问题,并改善 Pillow 安装提示与整体稳定性。

本次更新主要围绕 GIMI 面部 Mod、SSMT 工作空间语义联动以及蓝图输出体系进行了较大扩展,并进一步完善了原神模型在 Blender 中的预览与制作流程。


Update Notes

  1. Added GIMI facial Mod creation and export, allowing facial Mods to be edited and generated directly from SSMT workspace data;
  2. Added support for SSMT Face / Neck / Eye semantic metadata, including optional automatic facial alignment during import;
  3. Further improved Genshin high-fidelity rendering with FaceSDF shading, eye rendering, layered DiffuseMaps, FaceShadow, and related features;
  4. Mod Output nodes can now be chained, allowing multiple outputs and facial Mods to be composed into a unified Mod generation workflow;
  5. Improved DDS texture compatibility, including broader support for DXGI and legacy DDS formats;
  6. Fixed single-weight mesh export issues, several Blender undo-related crashes, and improved Pillow installation feedback and overall stability.

This update mainly expands GIMI facial Mod workflows, SSMT workspace semantic integration, and blueprint output composition, while further improving the Blender-side Genshin Mod creation workflow.

:flexed_biceps: :face_savoring_food: :flexed_biceps: :face_savoring_food: :+1: